On RTW i installed the realism and it doesnt work i got version 1.5 and i installed the realism mods 5.0, 6.0, and 6.1 or 2 i already forgot lol but when i go into orivincial campaigne pic a team. Medieval 2: Total War - Kingdoms US Patch v1.5. This is a patch from SEGA for the Medieval 2: Total War - Kingdoms. Medieval 2: Total War Kingdoms Patch - Forts in the Crusades campaign are now made of stone. Fixed various units having incorrect shield values. Fixed a number of inconsistencies between units' speech and their unit cards.
E3Revolution
system.log says:
19:44:44.015 [system.rpt] [always] CPU: SSE2
19:44:44.031 [system.rpt] [always] system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562)
19:44:44.171 [system.io] [always] mounted pack packs/data_0.pack
19:44:44.390 [system.io] [always] mounted pack packs/data_1.pack
19:44:44.500 [system.io] [always] mounted pack packs/data_2.pack
19:44:44.609 [system.io] [always] mounted pack packs/data_3.pack
19:44:44.718 [system.io] [always] mounted pack packs/data_4.pack
19:44:44.781 [system.io] [always] mounted pack packs/localized.pack
19:44:44.796 [system.io] [warning] open: data/text/shared.txt is missing
19:44:44.796 [system.io] [warning] open: data/text/tooltips.txt is missing
19:44:44.812 [system.io] [warning] open: data/text/battle.txt is missing
19:44:44.828 [system.io] [warning] open: data/text/strat.txt is missing
19:44:44.843 [system.io] [warning] open: preferences/player.txt is missing
19:44:44.843 [system.io] [warning] open: preferences/keys.dat is missing
19:44:44.843 [system.io] [warning] open: preferences/keys.dat is missing
19:44:50.500 [data.missing] [warning] missing/invalid cursor for ANISELECT
19:44:50.859 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
19:44:51.312 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
19:44:52.093 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
19:44:52.093 [data.missing] [warning] missing/invalid cursor for DRAGGING
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
system.log says:
19:44:44.015 [system.rpt] [always] CPU: SSE2
19:44:44.031 [system.rpt] [always] system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562)
19:44:44.171 [system.io] [always] mounted pack packs/data_0.pack
19:44:44.390 [system.io] [always] mounted pack packs/data_1.pack
19:44:44.500 [system.io] [always] mounted pack packs/data_2.pack
19:44:44.609 [system.io] [always] mounted pack packs/data_3.pack
19:44:44.718 [system.io] [always] mounted pack packs/data_4.pack
19:44:44.781 [system.io] [always] mounted pack packs/localized.pack
19:44:44.796 [system.io] [warning] open: data/text/shared.txt is missing
19:44:44.796 [system.io] [warning] open: data/text/tooltips.txt is missing
19:44:44.812 [system.io] [warning] open: data/text/battle.txt is missing
19:44:44.828 [system.io] [warning] open: data/text/strat.txt is missing
19:44:44.843 [system.io] [warning] open: preferences/player.txt is missing
19:44:44.843 [system.io] [warning] open: preferences/keys.dat is missing
19:44:44.843 [system.io] [warning] open: preferences/keys.dat is missing
19:44:50.500 [data.missing] [warning] missing/invalid cursor for ANISELECT
19:44:50.859 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
19:44:51.312 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
19:44:52.093 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
19:44:52.093 [data.missing] [warning] missing/invalid cursor for DRAGGING
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
19:44:52.140 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
Shaba Wangy Diplomacy Mod 1.5
Uploaded by Shaba Wangy - December 08, 2006
| + Download |
FAQ
FAQ
How do I install this?
1. Patch MTW2 to v1.1
2. Read the Unpacker readme.
3. Read the Unpacker Readme
4. Read it again. You missed something crucial.
5. Unpack your files.
6. Delete the following :
datadescr_geography_new.txt & datadescr_geography_new.db
7. Make a batch file, call it whatever, and add this line
“medieval2.exe --io.file_first” (without the quotes), and save it
8. You now have the VANILLA game unpacked, it will launch from the .bat file you made
NOW you are ready to install Shaba Wangy’s Diplomacy mod v.1.4.
How do I install your mod?
1. Download it
2. Copy paste these files into the root data directory (SEGAMedieval II Total Wardata):
a. descr_campaign_ai_db.xml (Necessary )
b. descr_diplomacy.xml (Necessary )
c. descr_campaign_db.xml (Only if you want the Agent fixes)
3. You are done.
4. Sacrifice a small herd animal to your deity of choice, making sure to pour the wine on it only after the fat drips down from the bone unto the sacred fire, not before. This will cause a CTD.
Will this interferes with other mod/is it compatible?
This is a very simple question. Chances are that other mod (LTC, AnnoDomini, DLV, Eras Mod) is already using my diplomacy. In that case you can just leave their files, or if mines are newer, replace them. This mod is “compatible” with any mod which doesn’t have its own descr_campaign_ai_db.xml and descr_diplomacy.xml files.
The long answer is I can assure you what is on the fix list with my mod. I cannot assure you what performance will be like with other mods installed. Many files affect AI decisions. Many, many files. Lots of them. Damn near all of them. Thus, when other modders change these files you’ll get weird AI behavior, but with my mod still Far better than Vanilla diplomacy. Don’t ask if “this mod” or “that mod” is compatible, if you haven’t read this. If you have read this, you shouldn’t have any questions. Aren’t FAQ’s wonderful.
When is your next version coming out.
Soon. Anno Domini and this mod have joined forces. I will still freely give my work out to anyone who wants it (LTC, DLV, Eras, etc..), but your best bet for a slow, strategic, diplomatic, and historically accurate game would be the Upcoming Anno Domini Full release, which Re Berengario and I are undertaking.
What will this mod have?
Many a splendorous thing. Too many to list right now, but here are a few.
-187+ Historically accurate provinces and cities.
-MORE BATTLES, less sieges.
-My latest Diplomacy.
-Dynastic succession.
-Titles for given regions, Duke of this, Count of that, etc.
-Area of Recruitment
-Two handed fix.
-Multiplayer Hotseat support. (Not internet, only hotseat)
-VnV and trait fixes for all characters (princess, diplomats, etc)
-Incredible Sex appeal.
-New Historical faction win conditions, you’ll have to recreate the maximum extent of that faction’s empire to win.
-New Historical Units
-Historical Buildings (build Notre Dame in Paris, Westminster in London, Kremlin Moscow, etc)
-Same Vanilla game, but with more depth.
How do I install this?
1. Patch MTW2 to v1.1
2. Read the Unpacker readme.
3. Read the Unpacker Readme
4. Read it again. You missed something crucial.
5. Unpack your files.
6. Delete the following :
datadescr_geography_new.txt & datadescr_geography_new.db
7. Make a batch file, call it whatever, and add this line
“medieval2.exe --io.file_first” (without the quotes), and save it
8. You now have the VANILLA game unpacked, it will launch from the .bat file you made
NOW you are ready to install Shaba Wangy’s Diplomacy mod v.1.4.
How do I install your mod?
1. Download it
2. Copy paste these files into the root data directory (SEGAMedieval II Total Wardata):
a. descr_campaign_ai_db.xml (Necessary )
b. descr_diplomacy.xml (Necessary )
c. descr_campaign_db.xml (Only if you want the Agent fixes)
3. You are done.
4. Sacrifice a small herd animal to your deity of choice, making sure to pour the wine on it only after the fat drips down from the bone unto the sacred fire, not before. This will cause a CTD.
Will this interferes with other mod/is it compatible?
This is a very simple question. Chances are that other mod (LTC, AnnoDomini, DLV, Eras Mod) is already using my diplomacy. In that case you can just leave their files, or if mines are newer, replace them. This mod is “compatible” with any mod which doesn’t have its own descr_campaign_ai_db.xml and descr_diplomacy.xml files.
The long answer is I can assure you what is on the fix list with my mod. I cannot assure you what performance will be like with other mods installed. Many files affect AI decisions. Many, many files. Lots of them. Damn near all of them. Thus, when other modders change these files you’ll get weird AI behavior, but with my mod still Far better than Vanilla diplomacy. Don’t ask if “this mod” or “that mod” is compatible, if you haven’t read this. If you have read this, you shouldn’t have any questions. Aren’t FAQ’s wonderful.
When is your next version coming out.
Soon. Anno Domini and this mod have joined forces. I will still freely give my work out to anyone who wants it (LTC, DLV, Eras, etc..), but your best bet for a slow, strategic, diplomatic, and historically accurate game would be the Upcoming Anno Domini Full release, which Re Berengario and I are undertaking.
What will this mod have?
Many a splendorous thing. Too many to list right now, but here are a few.
-187+ Historically accurate provinces and cities.
-MORE BATTLES, less sieges.
-My latest Diplomacy.
-Dynastic succession.
-Titles for given regions, Duke of this, Count of that, etc.
-Area of Recruitment
-Two handed fix.
-Multiplayer Hotseat support. (Not internet, only hotseat)
-VnV and trait fixes for all characters (princess, diplomats, etc)
-Incredible Sex appeal.
-New Historical faction win conditions, you’ll have to recreate the maximum extent of that faction’s empire to win.
-New Historical Units
-Historical Buildings (build Notre Dame in Paris, Westminster in London, Kremlin Moscow, etc)
-Same Vanilla game, but with more depth.
SHABA WANGY
Fixes
1.5
in descr_campaign_ai_db.xml
-Simplified Code
-CA code made more reliable, maintains original feel of the game, but with a more human like diplomacy
-Optimized for Anno Domini, or other big maps.
-Using floats, and bugs found and fixed (thx to Viz and kobal2)
-No more Minimum or maximum alliance times. Now largely up to player to keep allies trusting him by not attacking allies.
-Have to be much more careful about alliances because if YOU backstab it will COST YOU.
-Allies actually defend you.
-more and smaller power blocks (Italian states v HRE, Scotland+France v England, Russia+Byz v Hungary, Danes and Poles usually a toss up and a cool faction to play as you wield lots of diplomatic power)
in descr_campaign_db.xml
-Merchant now make 3 x more money.
-v 1.4 Assassins.
-v1.4 inquisitors
This was all tested on the beta version of Anno Domini.
Enjoy
Shaba Wangy
Report File
Images
Comments
Aquilus | Nice work! but is there a way to further extent this 'backstabbing free period'? but 20 turns is already good. Keep up the good work |
Headlock December 10, 2006 at 04:41 PM | hmm, im not mad on the 30minimum alliance limit. how could i change that? cos everything elses is sweet.. HDD |
bobbygst | Specifically, how does one install this mod? Sorry for the rather noob-ish question but I'd like to try this one out. Bob |
Delexit December 10, 2006 at 08:26 PM | Specifically, how does one install this mod? Sorry for the rather noob-ish question but I'd like to try this one out. hm my poit exactly??? does one install this mod? :hmmm: |
Delexit December 10, 2006 at 08:28 PM | ooops : its 1:30 am hehe Quote: Specifically, how does one install this mod? Sorry for the rather noob-ish question but I'd like to try this one out. hm my poit exactly ??? does one install this mod? meant: How does one install this mod ? ( lol ) sory about that m8 |
badapple December 11, 2006 at 09:01 AM | I would also like to know the best way to install this mod and will it work with the Lands to Conquer mod? |
Shaba Wangy | Any an all inquiries please at the official thread. http://www.twcenter.net/forums/showthread.php?t=72471 |
macbeer13 December 22, 2006 at 07:49 AM | I need some help I tried to install the mods following the directions word for word by shaba. I unpacked the game deleted the two files it said. then I copied over the three modded file into the data file overriding the old ones. I made a batch file and nothing changed, I'm still not too sure how to make a batch file. I am not an idiot just never done coding before. Am I missing something?? Could someone give me really really detailed instructions for install I would appreciate it. |
Swagger | lost of errors : el reino de galicia e portucal ?? hahahahahaha your ignorance kills me 1st- galicia doesnt belong to portugal in any part of is history 2nd- el reino de........... is in spanish not in portuguese right name for portugal- o reino de portugal or portvcale ( old name in 1200 + - ) ps- we (portugueses) dont speak spanish we speak portuguese that is difference EXAMPLES: el rey del reino de portvcale era el mejor rey dela peninsula iberica-spanish o rei de portucale do reino de portvcale era o melhor rei da peninsula ibérica -portuguese |